SHORT Re: Suggestion: "fix" assert(obj)
Tom S
h3r3tic at remove.mat.uni.torun.pl
Sat Jun 16 12:38:51 PDT 2007
Walter Bright wrote:
> sambeau wrote:
>> While I get your point completely I believe this style of debugging is
>> only really useful to the hard-core professional.
>>
>> For the novice, where the debugger is a scary place of last resort, it
>> would be more useful to have an assert too. All most of us want is a
>> line number: and segfaults don't give us that.
>
> They do when combined with symbolic debug info - that is how the
> debugger is able to display your source code with the highlighted line
> where it seg faulted.
Uh... I just don't feel like teaching all my potential testers what a
debugger is, and that they should always run the game from within the
debugger, or I won't be able to help when something goes wrong :/
--
Tomasz Stachowiak
http://h3.team0xf.com/
h3/h3r3tic on #D freenode
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