Extended Type Design.
Bruno Medeiros
brunodomedeiros+spam at com.gmail
Fri Mar 23 16:19:49 PDT 2007
Andrei Alexandrescu (See Website For Email) wrote:
> Bruno Medeiros wrote:
>> Andrei Alexandrescu (See Website For Email) wrote:
>>> Derek Parnell wrote:
>>>> On Tue, 20 Mar 2007 16:01:35 -0700, Walter Bright wrote:
>>>>
>>>>
>>>>> A symbol is a name to which is 'bound' a value.
>>>> ...
>>>>
>>>>> Here, we bind a new value to the symbol x:
>>>>> x = 4;
>>>>
>>>> I used to use the verb 'to assign' for this concept. I guess that's
>>>> still
>>>> okay or must I modernize <G>
>>>
>>> You may want to modernize. "Assign" doesn't quite catch the notion of
>>> indirect reference, and from a couple of posts I understand that this
>>> is a source of confusion.
>>>
>>
>> Huh, " "Assign" doesn't quite catch the notion of indirect reference",
>> what do you mean by that? I too was thinking that "assign" is a much
>> better term than "binding".
>>
>>> A very useful way to see "int x = 4;" is that the symbol x is bound
>>> to the Platonic number 4. The 4 itself cannot change. You can rebind
>>> x by, say, writing ++x. That unbinds x from Plato 4 and binds it to
>>> Plato 5. Once this is clear, the notions of values and references
>>> clarifies a lot.
>>>
>>
>> Dear Gods. Yes, that conceptualization is correct, but again, how is
>> it any better than "assign"/"assignability"?
>>
>> A very useful way to see "int x = 4;" is that the symbol x is
>> assigned to the value 4. You can reassign x by writing ++x. That
>> assigns x to the value x+1.
>
> That is what really happens, but won't help understanding references. So
> it is not useful for that purpose.
>
> Andrei
Yes, that you've said already, what I would like to know is why. :P
What's the issue with assign and references?
--
Bruno Medeiros - MSc in CS/E student
http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D
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