Multi-architecture binaries
Lutger
lutger.blijdestijn at gmail.com
Tue May 1 14:48:57 PDT 2007
I've seen some games with multiple executables compiled for different
architectures. Since the executable size is dwarfed by resources, this
is no problem for these kind of applications.
How much of a negative impact would your suggested approach have on
compiler optimizations? (inlining and that sort of thing)
Another thing, what are the benefits of the compiler doing this over
libraries?
On a related note it may be worth mentioning liboil which implements
exactly this in a library: http://liboil.freedesktop.org/wiki/
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