struct vs. class
Gregor Richards
Richards at codu.org
Mon May 28 13:35:48 PDT 2007
Martin wrote:
> Inspired by the recent discussion about iterator structs/classes I wanted to ask - what's the design rationale behind having both structs and classes? In C++ the necessity was given by backwards compatibility but that doesn't apply to D of course.
> The only principal differences I can see (I'm not a D programmer (yet), so please correct me if I'm wrong) are a) that structs don't contain run-time meta information (a pointer to a vtable or however that works) and b) that struct variables are statically allocated as opposed to class variables which always seem to be pointers into dynamic memory.
> Somehow this looks really unorthogonal to me. Especially b) I find strange, can somebody explain the reason for this?
>
> cheers
> Martin
Firstly, your assertion about C++ is incorrect. C++ doesn't have both,
classes are just structs that are private by default, structs are just
classes that are public by default. A C struct like this:
struct Foo {
int a, b;
}
is 100% equivalent (and passable as) a C++ class like this:
class Bar {
public:
int a, b;
}
Structs in D are very light-weight. A struct is just a conglomeration of
data. Passing a struct which contains two ints is exactly like passing
the two ints, but syntactically less gross. Functions defined within a
struct are basically syntactic sugar around functions that are defined
taking the struct as the first argument.
Classes are properly object oriented: They have hierarchies, methods are
virtual, etc. As such, they're (comparably to structs) heavyweight: They
have classinfo, are allocated on the heap, method calls require looking
in a vtable, etc.
Your 'b' statement is incorrect. In both cases, the data is allocated
where the struct/class is allocated. Just classes are usually on the
heap, structs are generally on the stack.
- Gregor Richards
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