struct vs. class
Bill Baxter
dnewsgroup at billbaxter.com
Tue May 29 12:14:19 PDT 2007
Martin wrote:
> Gregor Richards Wrote:
>
>> Martin wrote:
>>> Inspired by the recent discussion about iterator structs/classes I wanted to ask - what's the design rationale behind having both structs and classes? In C++ the necessity was given by backwards compatibility but that doesn't apply to D of course.
>>> The only principal differences I can see (I'm not a D programmer (yet), so please correct me if I'm wrong) are a) that structs don't contain run-time meta information (a pointer to a vtable or however that works) and b) that struct variables are statically allocated as opposed to class variables which always seem to be pointers into dynamic memory.
>>> Somehow this looks really unorthogonal to me. Especially b) I find strange, can somebody explain the reason for this?
>>>
>>> cheers
>>> Martin
>> Firstly, your assertion about C++ is incorrect. C++ doesn't have both,
>> classes are just structs that are private by default, structs are just
>> classes that are public by default.
>
> Yes, I know that - still, formally they are two different things (albeit very similar).
And you can tell they're considered different things by the annoying
fact that if you forward declare a type with the wrong one, the C++
compiler will generate an error.
-----
class Foobulator;
inline void function(Foobulator& fref) {
. . .
}
-----
struct Foobulator {
. . .
};
-----
==> Error Foobulator was declared as a class now it's a struct.
grrr. I don't care which it is Mr. silly compiler! And you shouldn't
either! All you need to know is that I can make a pointer to the darned
thing!
--bb
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