D vs. C#
Bill Baxter
dnewsgroup at billbaxter.com
Tue Oct 23 14:50:07 PDT 2007
Bruce Adams wrote:
>
> An interpreter itself is relatively small. I can only assume that a
> lot of the bloat is down to bad coding. If you look at games these
> days they weigh in at a ridiculous 4Gb install. No amount of
> uncompressed data for performance gain excuses that.
It's not the code that makes modern games eat up 4Gb of space, it's the
textures, animations, 3D models, audio, video cut scenes, etc. The code
is a pretty small part of that.
--bb
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