GUI strategy?
downs
default_357-line at yahoo.de
Fri Sep 28 23:45:08 PDT 2007
Daniel Keep wrote:
>
> downs wrote:
>> BLS wrote:
>>> Indeed, seems to be a huge project. And for sure not doable for a single
>>> human beeing.
>>>
>>> Let's make some realistic guesses
>>>
>>> GUI for all major platforms 60-80.000 LOC, 3 - 6 developers
>> Just for the book, yawr's GUI is ~1500 LOC, 1 dev. :)
>> Now admittedly, that's only the widgets I needed for YAWR, so it's
>> rather limited, but still, 60k sounds a little much.
>> --downs
>>
>
> Ah, but you're forgetting: he asked for a "framework" not a GUI toolkit.
> "Framework" implies all sorts of useless junk no one outside of three
> "enterprise" developers is *ever* going to know about, much less use.
>
No, "Framework" is a separate point in his original list.
Allow me to quote:
> BLS wrote:
> GUI for major platforms 60-80.000 LOC, 3 - 6 devs // what I contested
> DAO 20-30.000 LOC, 2 - 4 developers // what's a DAO anyway?
> *Framework* architecture (depends) 20.000 LOC, 2 -4 developers
> That GUI has to be able to make coffee and referee football matches by
> the time it's done.
>
> Plus, they haven't even gotten around to using the word "paradigm" yet;
> that's at least another 15k lines of code! :P
All too true.
>
> -- Daniel
>
--downs
> P.S. MinWin 4 evar!
:)
More information about the Digitalmars-d
mailing list