Remove complex and imaginary types?
Oskar Linde
oskar.lindeREM at OVEgmail.com
Sun Jan 6 23:43:51 PST 2008
Walter Bright wrote:
> The issue comes up now and then about why have complex and imaginary
> types, rather than using structs? All but one of the advantages of
> having them be core types can be addressed with advancing compiler
> technology. Getting rid of them will release 6 keywords, and make the
> core language simpler. Given the increasing complexity of D, this will
> help.
>
> The remaining advantage is that of imaginary literals, i.e. the i postfix:
>
> 3 + 5i
>
> Assuming we solve the literal problem, existing code would only need to
> add:
>
> import std.complex;
>
> to acquire complex and imaginary types.
Sounds like a good idea. Complex math is probably only used in a very
small subset of D code, and if most advantages of having the types built
in are rendered irrelevant I see no reason not to take this opportunity
to simplify the language.
Regarding literals, I'd say this is would be an adequate replacement for
the above expression:
3 + 5*i
And last, getting rid of the creal and ireal keywords can only be a good
thing. :)
--
Oskar
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