Remove complex and imaginary types?
Robert Fraser
fraserofthenight at gmail.com
Mon Jan 7 00:13:41 PST 2008
Walter Bright wrote:
> The issue comes up now and then about why have complex and imaginary
> types, rather than using structs? All but one of the advantages of
> having them be core types can be addressed with advancing compiler
> technology. Getting rid of them will release 6 keywords, and make the
> core language simpler. Given the increasing complexity of D, this will
> help.
>
> The remaining advantage is that of imaginary literals, i.e. the i postfix:
>
> 3 + 5i
>
> Assuming we solve the literal problem, existing code would only need to
> add:
>
> import std.complex;
>
> to acquire complex and imaginary types.
I never use them in the style of code I write, so I personally wouldn't
miss them. I think for code that does need it, if (and only if) the same
performance benefits can be seen in a struct, it will simplify the
language enough to justify their removal.
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