Dynamic arrays, basic type names, auto
Jarrett Billingsley
kb3ctd2 at yahoo.com
Thu Jul 10 06:59:18 PDT 2008
"bearophile" <bearophileHUGS at yahoo.com> wrote in message
news:g5539g$cug$1 at digitalmars.com...
> Yet another of my lists of silly suggestions, this time shorter :-)
>
> A syntax like this (that is a bit hairy, I agree) may be useful for
> time-critical spots in the code:
>
> auto arr = new int[1_000_000] = int.max;
> auto arr = new int[1_000_000] = void;
>
> --------------------------
>
> I may appreciate D 2.0 to have its basic types named like this:
>
> - int1 int2 int4 int8
> - uint1 uint2 uint4 uint8
> (Fixed size. The number is their length expressed in bytes (shorter than
> using bits). There aren't int16 / uint16 yet)
>
> - int
> (built-in multi-precision signed integer. The compiler has heuristics to
> replace it with a faster fixed size integer in lot of situations.
> Optimized (if necessary modifying the GC too) for very short numbers that
> can fit in just 4-8 bytes, so even where the compiler isn't able to
> replace it with a fixed sized integer the slowdown isn't too much big,
> this is to hopefully let C++/C programmers be less scared of them. People
> that need to compute operations on very large integers have to tolerate a
> bit of constant slowdown, or use GMP).
>
> - word uword
> (They are the default size of the CPU, 4, 8 or 16 or 32 bytes, so their
> size isn't fixed. 'word' replaces the current 'size_t')
>
> I don't like this much, but I don't see better alternatives so far (you
> need less memory to remember them and dchar, wchar, char):
> - char1, char2, char4
> (They are unicode. char1 is often 1 byte, and char2 is often 2 bytes long,
> but they may grow to 4, so they aren't fixed size)
>
> - str
> (replaces the current 'string'. Strings are used all the time in certain
> kinds of code, so an identifier shorter than 'string' may be better)
>
> - bool null true false void
> (Java uses 'boolean', but 'bool' is enough for D).
>
> - set
> (built-in set type, often useful, see Python3 and Fortress)
>
> - list (or sequence, or seq)
> (Haskell uses "2-3 finger trees" to implement general purpose sequences,
> they may be fit for D too, they aren't meant to replace arrays
> http://en.wikipedia.org/wiki/Finger_tree ).
>
> Plus something else for float/double/real complex types.
I read, "please make D's type system the same as Python's" ;)
It's fun to dream, but none of this, and I mean _none_ of it, will ever be
remotely considered by W. Some things (like integer types that reflect
their size, built-in native word types) have been suggested time and time
again and W doesn't see the purpose when you have aliases.
> -----------------------
>
> D used 'auto' for automatic typing of variables:
> auto s = "hello";
>
> C# uses 'var', that's just 3 chars long and equally readable:
> var s = "hello";
>
> 'let' is more logic, shorter than 'auto' and it was used in Basic too:
> let s = "hello";
>
> 'var' can be written on the keyboard with just the left hand, so it may be
> written even faster than 'let'. But 'var' in modern D replaces 'inout'. So
> I think 'let' may be a good compromise for D.
>
> Bye,
> bearophile
I've never had much issue with typing "auto"? I wouldn't have thought that
this would be an issue..
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