inlining
Jarrett Billingsley
kb3ctd2 at yahoo.com
Fri Jul 18 11:43:05 PDT 2008
"Walter Bright" <newshound1 at digitalmars.com> wrote in message
news:g5qnt3$227v$1 at digitalmars.com...
> Extrawurst wrote:
>> All i can say is, that over at work when profiling our 3D Game Engine, it
>> is often the case that forcing the compiler to inline (MSVC 2005) helps
>> making peaces of code faster.
>
> The -inline switch to the compiler will inline functions.
Walter, I think he's _well aware_ of that. He's talking about forcing
inlining, regardless of what the compiler thinks is best.
More information about the Digitalmars-d
mailing list