inlining

Jarrett Billingsley kb3ctd2 at yahoo.com
Fri Jul 18 11:43:05 PDT 2008


"Walter Bright" <newshound1 at digitalmars.com> wrote in message 
news:g5qnt3$227v$1 at digitalmars.com...
> Extrawurst wrote:
>> All i can say is, that over at work when profiling our 3D Game Engine, it 
>> is often the case that forcing the compiler to inline (MSVC 2005) helps 
>> making peaces of code faster.
>
> The -inline switch to the compiler will inline functions.

Walter, I think he's _well aware_ of that.  He's talking about forcing 
inlining, regardless of what the compiler thinks is best. 





More information about the Digitalmars-d mailing list