To begin in D coming from Python
JAnderson
ask at me.com
Tue Jul 22 22:40:07 PDT 2008
bearophile wrote:
> JAnderson:
>> ok cheers. I was just wondering if I should upgrade Lua since its one
>> of my bottlenecks however I'm using 5.
>
> Lua is a fast dynamic languages, so if you find bottlenecks in your Lua code you may be doing something wrong (like using Lua for the wrong purpose, etc).
> Anyway, can't you use the JIT? (http://luajit.org/ ), with that Lua becomes very fast :-)
>
> Bye,
> bearophile
Lua is fast but not as fast as C++ even with the JIT. If things become
slow in lua (or any scripting language) the typical solution is to move
the slow bits over to C++. Of course then designers can't tweak those
parts anymore.
Aside from communication bottlenecks between C++ and lua, lua has all
this extra overhead for allowing things like nil to be safely passed
around and having objects that can be anything at anytime. Lua's pretty
fast for a scripting language.
As far as using it for the wrong purpose; typically I don't like general
purpose scripting languages at all for game programming but that's just
me. However its not my decision to use it. I like constrained DSL
languages (that are tool specific) that meet the task and I'm not one to
do unnecessary work if I don't need to. I've only come to that
concussion from seeing the results both approaches applied many times.
The one argument that half makes sense to me is the cost of VS argument,
however I still think a constrained lib is better. A few years ago when
I was using it Lua was so untype safe that I've spend more time fighting
issues brought up by designers then I think its actually saved.
I think there may be a good use for something like lua in game
programming however I haven't seen it yet.
-Joel
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