Wish: Variable Not Used Warning
Bruno Medeiros
brunodomedeiros+spam at com.gmail
Sun Jul 27 07:10:56 PDT 2008
Bill Baxter wrote:
> Nick Sabalausky wrote:
>> "Walter Bright" <newshound1 at digitalmars.com> wrote in message
>> news:g51k8s$102f$1 at digitalmars.com...
>>> The difference between lint and a compiler is people know lint is not
>>> a compiler and do not worry about lint's complaints. Warnings in the
>>> compiler are treated, in reality, like programming errors.
>>>
>>
>> Ahh, now this appears to be the root of our differing opinions on
>> this. I think I understand your reasoning behind this now, even though
>> I still don't agree with it.
>>
>> It sounds like (previously unknown to me) there's a rift between the
>> reality of warnings and the perceptions that many programmers
>> (excluding us) have about warnings. As I understand it, you consider
>> it more important to design around common perceptions of warnings,
>> even if they're mistaken perceptions (such as warnings, by definition,
>> not actually being errors). My disagreement is that I consider it
>> better to design around the realities, and use a more education-based
>> approach (I don't necessarily mean school) to address misperceptions.
>> Is this a fair assessment of your stance, or am I still misunderstanding?
>>
>> If this is so, then our disagreement on this runs deeper than just the
>> warnings themselves and exists on more of a "design-values" level, so
>> I won't push this any further than to just simply note my disagreement.
>
> I think Walter is right here too. With Microsoft compilers warnings are
> so copious that they become almost useless. They warn about piles of
> trivial things that only have a remote possibility of being a bug. So
> you end up just ignoring them, and in that case they might as well not
> be there. It's just annoying.
>
> I think the problem is that the compiler writers have this attitude that
> they can be "helpful" by warning about anything that possibly could be a
> bug, even if it's going to have 100 times more false positives than real
> hits. That's not a good way to do warnings.
>
But Visual Studio had the option to disable *specific* warnings either
globally (in the IDE), or locally (in source code with pragma
statements). So in my experience with VS C++, even though I did find
several types of warnings which were fairly useless, I simply disabled
those kinds of warnings globally, keeping all the others. So I don't see
a problem here.
> By making warnings either off or fatal like D, you force the compiler
> writers to actually think long and hard about whether the warning
> they're thinking to add is really so likely to be a bug that they should
> force the user to change the code. If it's fairly likely that the coder
> actually knows what they're doing, then that really doesn't justify the
> compiler issuing the warning. A lint tool fine, but not the compiler.
>
> +1 votes for Walter :-)
>
> --bb
And because I don't see a problem, I also don't find the need to "making
warnings either off or fatal like D", thus denying the use case where
you want the compiler to report a code situation which is not
necessarily "fairly likely" to be a bug, but is still relevant enough to
report to the coder, for whatever reason.
--
Bruno Medeiros - Software Developer, MSc. in CS/E graduate
http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D
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