EA STL
Georg Wrede
georg at nospam.org
Wed Jun 11 08:13:35 PDT 2008
bearophile wrote:
> janderson:
>
>>This is pretty old (last year) however its interesting none the less.
>>Basically EA took STL and optimized it for game development. Afterwoods
>>they wrote this paper and sent it to the STL committee. Many of the
>>concepts/suggestions are not game programming specific. I think D and
>>D's standard libs may be able to learn something from this.
>
>
> I think this is even more interesting:
> http://www.stepanovpapers.com/notes.pdf
The latter might be a bit forbidding to anyone not familiar with C++
STL, and too detailed and long anyway to be read on-line.
The former, however is definitely something all of us might want to read
soon. It contains accessible insights into library development,
programming, and optimizing. And real-world issues presented by an
authority on the nitty-gritty of actual coding, much of which is
applicable in domains other than only games programming.
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