Adding D Editor Support

Chris R. Miller lordSaurontheGreat at gmail.com
Sun Jun 15 13:08:26 PDT 2008


John A. De Goes wrote:
> I wish -- D is really what C++ should have been, and wasn't. But my next 'hobbyist' foray into games will probably involve the browser-based casual gaming market.

That really is a shame.  D has some great libraries to help you get 
started!  There's Arclib, which handles input, graphics, as well as 
sound.  It's based on OpenGL, so it's fast (but it's 2D, just floating 
sprites on the top of the view frustum).  There's also Derelict, which 
gives SDL/OpenGL/OpenAL support.  The there's also DAllegro (which I'm 
using at the moment) which gives you the Allegro game library 
(http://www.allegro.cc/).

If you want to try some web-based games, DDBI can handle the database 
layer, and FastCGI4D (http://dsource.org/projects/fastcgi4d) can handle 
the serving web pages part.

If you use D for the browser based stuff, you'll have the great 
advantage of not needing to sink all the extra money into a server with 
extra RAM to support J2EE, which can consume a frightful amount of memory!

Just something to think about.

-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 258 bytes
Desc: OpenPGP digital signature
URL: <http://lists.puremagic.com/pipermail/digitalmars-d/attachments/20080615/efd98cc0/attachment.pgp>


More information about the Digitalmars-d mailing list