Adding D Editor Support
Chris R. Miller
lordSaurontheGreat at gmail.com
Sun Jun 15 13:08:26 PDT 2008
John A. De Goes wrote:
> I wish -- D is really what C++ should have been, and wasn't. But my next 'hobbyist' foray into games will probably involve the browser-based casual gaming market.
That really is a shame. D has some great libraries to help you get
started! There's Arclib, which handles input, graphics, as well as
sound. It's based on OpenGL, so it's fast (but it's 2D, just floating
sprites on the top of the view frustum). There's also Derelict, which
gives SDL/OpenGL/OpenAL support. The there's also DAllegro (which I'm
using at the moment) which gives you the Allegro game library
(http://www.allegro.cc/).
If you want to try some web-based games, DDBI can handle the database
layer, and FastCGI4D (http://dsource.org/projects/fastcgi4d) can handle
the serving web pages part.
If you use D for the browser based stuff, you'll have the great
advantage of not needing to sink all the extra money into a server with
extra RAM to support J2EE, which can consume a frightful amount of memory!
Just something to think about.
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