Mea Culpa
Jason House
jason.james.house at gmail.com
Thu Mar 6 15:45:51 PST 2008
Walter Bright wrote:
> I know that many of you have asked that the compiler diagnose an error
> for:
>
> Class C { }
> C c;
> if (c != null)
> ...
>
> because it will seg fault at runtime (depending on how opEqual() was
> written). I resisted because there is no way, in the general case, to
> detect at compile time if one of the operands will evaluate to null or
> not. But I finally thought "most of the cases, null is used directly",
> so I put in a test in the compiler which rejects class == and != with
> the literal null.
>
> I found some errors in my own D code with it.
>
> You guys were right.
>
> The compiler will now also reject things like:
>
> if (c > null)
>
> which make no sense.
While on the topic of null-based problems, are there any plans to address
either of the following issues?
1. Run-time debug mode checks for null references.
(Maybe -debug=null or something...)
2. Any simplification of forcing non-null function inputs.
Example:
void foo(A a, B b, C c, D d)
in{
assert(a !is null, "foo can't accept null for 1st parameter");
assert(b !is null, "foo can't accept null for 2nd parameter");
assert(c !is null, "foo can't accept null for 3rd parameter");
assert(d !is null, "foo can't accept null for 4th parameter");
}
body{...}
I know #1 was asked for a few times. #2 is my own personal wish. I find
that I'm usually too lazy to add !is null checks all over the place. I
guess you could say it's the reverse of C#'s "T?" that allows nulls.
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