How does D improve design practices over C++?
Janderson
ask at me.com
Thu Nov 6 20:50:41 PST 2008
Tony wrote:
>> "Janderson" <ask at me.com> wrote in message
>>> Also #defines really arn't a problem for cpu at compile time, your right there. I'm trying to point out that using #defines for const is totally rediculus (sorry for being so harsh). No C++ book or expert would recommend it and it doesn't result in any run-time optimisation what so ever.
>>
>> Obviously I take language feature "recommendation" with a grain of salt. I do #define because I've never had any problem with it (and look at the Windows header files sometime!) and #defines don't create a data object in memory. It's simply never been a problem. Now if one is "hell bent/anal" about "doing away with the preprocessor, power to them, "it ain't me" though. I don't want the template machinery taking over the capability of the preprocessor: I use it to mutate the language and experiment. I will probably implement a preprocessor to replace or add to what I have with C++ before I jump into compiler development for my language that is evolving.
It seems you might need to think outside of the C++ box. There are much
more powerful processors then the one that comes with C++. In many
aspects D has a huge advantage with its pre-processing replacements.
As to the windows. These where designed for C not C++. Even MFC is old
and something Microsoft has not supported for a long time. It was
created during the transition time from when Microsoft was switching
from C to C++. Look at where microsoft is going (.Net, C#, managed
C++), what do they no-longer use? Look at C++0x, what are they
changing, what are they adding to reduce macro use?
I'll leave this as an excise to u because I fear if that I tell you'll
just want to argue more. If you find it for yourself you might be more
inclined to be more open minded or at least present some more informed
arguments.
-Joel
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