C++, D: Dinosaurs?
Bruno Medeiros
brunodomedeiros+spam at com.gmail
Fri Nov 7 12:41:46 PST 2008
Tony wrote:
> "Nick Sabalausky" <a at a.a> wrote in message
> news:gergn9$109b$1 at digitalmars.com...
>> "Tony" <tonytech08 at gmail.com> wrote in message
>> news:gerdem$rc4$1 at digitalmars.com...
>>> "Nick Sabalausky" <a at a.a> wrote in message
>>> news:gep0ej$232$1 at digitalmars.com...
>>>> "Tony" <tonytech08 at gmail.com> wrote in message
>>>> news:geogvj$1p5r$2 at digitalmars.com...
>>>>> "Robert Fraser" <fraserofthenight at gmail.com> wrote in message
>>>>> news:geo5p6$12gk$1 at digitalmars.com...
>>>>>> Tony wrote:
>>>>>>> (one HAS to use GC with D, right?)
>>>>>> No. Well, the compiler generates calls to allocate & free memory, but
>>>>>> you can replace those calls with whatever you want. See Tango's
>>>>>> (druntime's) "stub" GC, which just reroutes compiler-generated calls
>>>>>> to GC methods to malloc() and free(). You can implement your own "GC"
>>>>>> or whatever management scheme you want (in fact, if you're writing,
>>>>>> say, a device driver in D, you would want to use a custom allocator
>>>>>> like this and not the built-in GC).
>>>>> Please clarify for me the mem mgmt of D: is the garbage collector
>>>>> optional or not?
>>>> Yes, it can be ripped out, replaced, whatever. It's slightly hacky, but
>>>> it's perfectly doable. I did it a few years ago when I was playing
>>>> around with using GDC with DevKitARM for GBA.
>>>>
>>>> IIRC, you just go into "extern (C) int main(size_t argc, char **argv)"
>>>> in the internal portion of phobos/tango/druntime or wherever it lives
>>>> now and comment-out the calls to "gc_init()" and "gc_term()". You might
>>>> also need to call "gc.disable()" or something (don't really remember).
>>>> And then if you still want to use "new" and/or "delete" with your own
>>>> memory manager, you can use D's class allocator and deallocator feature
>>>> (http://www.digitalmars.com/d/1.0/class.html#allocators). I assume you
>>>> could probably plug those class allocators/deallocators directly into
>>>> the internal object class if you wanted.
>>> It sounds like a lot of work and new stuff to learn about the
>>> implementation. Let's face it, I'm not going to use D since it doesn't
>>> offer me anything over C++ that I want. The main thing I may like about D
>>> is that it makes the effort to make implementation of the language
>>> easier, and that, I think, is very key. I am here to look for features I
>>> would put in a new language, though that may be too large of an endeavor
>>> for someone my age.
>>>
>>> Tony
>>>
>> If you've already got your own full-fleged, reliable, memory management
>> system, plugging it into D via the methods Robert and I pointed out is
>> nothing by comparison.
>
> If I could do something with the object model, and or if the compiler is
> open source, I would maybe look at the implementation as a potential
> starting point or learning tool. Every time I've considered using existing
> code though, I have ended up just starting with a clean slate for a number
> of reasons. For now, I'm going to evolve my framework a bit more and produce
> some programs. I'm keeping away from "advanced features" of existing
> languages as much as possible so as not to be tied to them. So far I've not
> found problem doing that. Error handling is the worst beast that I don't
> have completely slain yet. Generics and mem mgmt I have under control. I
> feel a bit limited by existing languages object models, that's probably the
> key reason why I'd like to invent a new language, be it for my own use or
> for more widespread use. Having full control of a language and it's
> implementation is nothing to sneeze at either, but taking advantage of that
> probably takes quite a bit of labor (more than one developer).
>
> Tony
>
>
What exactly is your memory management system? Is it a GC? Is it pooling
code? Is it a more efficient implementation of free/malloc?
--
Bruno Medeiros - Software Developer, MSc. in CS/E graduate
http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D
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