foo!(bar) ==> foo{bar}
Andrei Alexandrescu
SeeWebsiteForEmail at erdani.org
Wed Oct 8 11:17:47 PDT 2008
Steven Schveighoffer wrote:
> "Andrei Alexandrescu" wrote
>> Alexander Pánek wrote:
>>> Steven Schveighoffer wrote:
>>>> "Alexander Pánek" wrote
>>>>> Steven Schveighoffer wrote:
>>>>>> Everything runs together, looks like one big word. I think we need a
>>>>>> full height character to represent template brackets, something with a
>>>>>> lot of whitespace to separate it from the other characters.
>>>>> Heh... sounds like !() to me! ;)
>>>> *gasp* That's perfect! I say we go with it ;)
>>> Has my vote, for sure!
>> One possibility to make progress would be to keep !( but allow omitting
>> the parens when only one argument is being passed. That way many
>> instantiations will be helped. For example, in wake of the impending
>> demise of complex built-ins:
>>
>> Complex!double alpha;
>> Complex!float[] data;
>>
>> That way, again, we leverage the fact that an extra symbol is needed
>> instead of compulsively requiring it in addition of the parens.
>>
>> One nice thing about this change is that it keeps all code as it is, just
>> lifts one restriction.
>>
>> How about that?
>
> Can't say I love the way it looks, but I can't really find anything
> technically wrong with it. Although you know my position on optional
> parentheses :) Except here, x!y doesn't mean something in another language.
It does mean something in Visual Basic. I'm annoyed I even remembered
that :o).
> The only thing I have against it is what other people have stated about your
> Complex!float[].
I think this will be solved once by having ! bind tighter than all of
today's operators, which is the way it should. One advantage is that it
makes it easier to use a template type without incurring a large change
in the type's syntax. For example, one issue I had while working on
complex was that changing creal to Complex!(real) is a long trip.
Without parens, it's easier not only for Complex but others as well.
int x;
to
Safe!int x;
or:
Widget w;
to
RefCnt!Widget w;
and so on.
> It looks ambiguous, even though the precedence could be well-defined. Some
> other odd things to think about, what do they mean?:
>
> a!b op c
>
> where op is + - / * ~ || && | &
>
> struct a(int x) {...}
> a!-5 b;
> a!~5 b;
>
> struct a(bool x) {...}
> bool b;
> a!!b c;
>
> I don't think I'll get used to it :(
"It'll look odd the first couple of days, then you'll get used to it." I
seem to remember somebody said something to the same effect...
Andrei
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