The Death of GPUs
Janderson
ask at me.com
Mon Sep 15 20:36:37 PDT 2008
http://arstechnica.com/articles/paedia/gpu-sweeney-interview.ars
For my money, I bet many companies will still use directX and openGL so
they don't re-invent the wheel. However I've always thought that fixed
pipeline and even programmable shaders where much more limited then the
good'old cpu days when you could render anything you wanted (al'but at a
very slow rate and low resolution).
-Joel
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