Fixing the imaginary/complex mess

Robert Fraser fraserofthenight at gmail.com
Thu Apr 30 14:01:56 PDT 2009


Andrei Alexandrescu wrote:
> Don wrote:
>> D currently allows some conversions between complex/imaginary types 
>> and real types, which are highly dubious.
>>
>> Given creal z, ireal y, these casts are legal:
>> real x = cast(real)z;
>> x = cast(real)y; // always sets x==0, regardless of the value of y.
>> But I believe that should not be legal.
>>
>> For the first case, it should be written as:   real x = z.re;
>> (which is shorter and clearer), and the second case is probably a bug, 
>> and should be x = y.im; (unless the intention really was to set x=0!).
>>
>> By the same logic, we could have sqrt(-1)==0, since the real part is 0.
>>
>> The most important effect of disallowing these casts would be to fix a 
>> host of bugs and wierd behaviour. All the A op= B operations involve a 
>> cast to A. If those nonsensical casts become illegal, the nonsensical 
>> op= operations become illegal automatically.
>>
>> Eg, ireal y;
>> y *= y; // mathematically nonsense, y*y is real, so can't be stored in 
>> a pure imaginary type!
>>
>> There are a few segfault/ICE bugs (eg 718, 2839) which involve 
>> int/=complex, an operation which never makes any sense anyway.
>>
>> I think we're just making problems for ourselves by allowing these 
>> useless operations. I think they should be killed.
>> Does anyone object? (If not, I'll create a patch to do it; it's not 
>> very difficult).
> 
> Since you're looking into this already, I suggest we move for the kill 
> and eliminate built-in complex.
> 
> Andrei

Ehhh.... why not leave complex and just kill imaginary? That'd solve 
most of the problems.



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