property syntax strawman
Robert Jacques
sandford at jhu.edu
Sun Aug 2 17:18:51 PDT 2009
On Sun, 02 Aug 2009 09:39:41 -0400, Michel Fortin
<michel.fortin at michelf.com> wrote:
> On 2009-08-02 03:43:43 -0400, Walter Bright <newshound1 at digitalmars.com>
> said:
>
>> The alternative is to have a unique syntax for properties. Ideally, the
>> syntax should be intuitive and mimic its use. After much fiddling, and
>> based on n.g. suggestions, Andrei and I penciled in:
>> bool empty { ... }
>> void empty=(bool b) { ... }
>
> Looking at it more carefully, this looks like an invitation to omit
> parenthesis for functions with no argument. I mean, look at this and
> tell me what it is?
>
> T transform { ... }
>
> Is this a transform property (returning and affine transform) or an
> action function returning transform? I'd guess it's a property since it
> has no parenthesis, but nothing makes this very clear.
>
> And could you do this? Would Andrei be tempted by this?
>
> void popFront { ... }
>
> Note that I'm brigning this as an observation. Style guidelines can be
> written mandating parenthesis for actions functions, which means my
> problem of writing a coherent naming guideline is solved. But who read
> the style guidelines?
>
> While I like this syntax, the "getProperty()"/"setProperty()" syntax
> (and also the "property" keyword syntax) has one advantage over this
> one: it forces the interface to explicitly say "this is a getter/setter"
> or "this is a property", which I expect would reduce abuses. It's the
> same difference between as "opAdd" vs. "op+".
>
I also like the idea of omitting parenthesis for functions with no
argument.
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