More on semantics of opPow: return type
Don
nospam at nospam.com
Mon Dec 7 04:13:34 PST 2009
As has been mentioned in previous posts, a ^^ b should be right
associative and have a precedence between multiplication and unary
operators. That much is clear.
Operations involving integers are far less obvious (and are actually
where a major benefit of an operator can come in).
Using the normal promotion rules, 10^^2 is an integer. The range
checking already present in D2 could be extended so that the compiler
knows it'll even fit in a byte. This gets rid of one of the classic
annoyances of C pow: int x = pow(2, 10); doesn't compile without a cast.
But the difficult question is, what's the type of 10^^-2 ? Should it be
an error? (since the result, 0.01, is not representable as an integer).
Should it return zero? (just as 1/2 doesn't return 0.5). For an example
of these semantics, see http://www.tcl.tk/cgi-bin/tct/tip/123.html).
Or should it return a double?
Or should 10^^2 also be a double, but implicitly castable to byte
because of the range checking rules?
I currently favour making it an error, so that the normal promotion
rules apply. It seems reasonable to me to require a cast to floating
point in there somewhere.
This is analagous to the similar case f ^^ 0.1; where f is known to be
negative. This gives a complex result, creating a run-time error
(returns a NaN). But, there's no standard error and no NaNs for integer
underflow.
One could also make int ^^ uint defined (returning an int), but not int
^^ int. Again thanks to range checking, int ^^ uint ^^ uint would work,
because although uint ^^ uint is an int, it's known to be positive, so
would implicitly convert to int. But would making int ^^ int illegal,
make it too much of an annoying special case?
I strongly suspect that x^^y, where x and y are integers, and the value
of y is not known at compile time, is an extremely rare operation.
Also, should int^^uint generate some kind of overflow error? Although
other arithmeic integer operators don't, it's fantastically easy to hit
an overflow with x^^y. Unless x is 1, y must be tiny (< 64 to avoid
overflowing a ulong).
More information about the Digitalmars-d
mailing list