D versus Objective C Comparison
Don
nospam at nospam.com
Tue Feb 3 00:13:38 PST 2009
Nick Sabalausky wrote:
> "Michel Fortin" <michel.fortin at michelf.com> wrote in message
> news:gm8dhq$sj7$1 at digitalmars.com...
>> On 2009-02-02 21:19:52 -0500, Daniel Keep <daniel.keep.lists at gmail.com>
>> said:
>>
>>>
>>> Michel Fortin wrote:
>>>> [stuff]
>>> Wouldn't this be just as well served with Walter's "universal function
>>> syntax"; ie:
>>>
>>> void backup(File this, string backupPath)
>>> {
>>> copy(this.path, backupPath ~ "/" ~ this.name);
>>> }
>>>
>>> File someFile;
>>> someFile.backup(backupPath);
>> It would work in your example, but not in mine. Note the difference:
>>
>> foreach(child; children)
>> child.backup(backupPath ~ "/" ~ this.name);
>>
>> Statically, child is a Node here. If at runtime child is a File, the
>> backup function is overriden by the FileBackup extension of File, so it'd
>> call the backup function from FileBackup, not NodeBackup. If at runtime
>> child is a Directory, it'll call DirectoryBackup's backup function. At
>> least, that's what it would do in Objective-C using categories. And that's
>> why you don't need the visitor pattern in Objective-C.
>>
>> --
>> Michel Fortin
>> michel.fortin at michelf.com
>> http://michelf.com/
>>
>
> I had been slowly coming around to the idea of having that universal
> function syntax instead of C#-style explicit extension methods, but maybe
> this need for dynamic dispatch is a good reason to prefer explicit extension
> methods:
[snip]
I think that allowing interfaces to be declared AFTER the objects which
satify them, would be a more general solution.
Create a vtable, fill it with all the entries from the object's vtable,
and add any extra functions you want.
Then you could allow structs to support interfaces, for example.
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