Proposal : allocations made easier with non nullable types.
Denis Koroskin
2korden at gmail.com
Tue Feb 10 06:53:07 PST 2009
On Tue, 10 Feb 2009 17:40:36 +0300, Andrei Alexandrescu
<SeeWebsiteForEmail at erdani.org> wrote:
> Denis Koroskin wrote:
>> On Tue, 10 Feb 2009 17:11:06 +0300, Andrei Alexandrescu
>> <SeeWebsiteForEmail at erdani.org> wrote:
>>
>>> Nick Sabalausky wrote:
>>>> "Daniel Keep" <daniel.keep.lists at gmail.com> wrote in message
>>>> news:gmpd71$8uj$1 at digitalmars.com...
>>>>> Alex Burton wrote:
>>>>>> I think it makes no sense to have nullable pointers in a high level
>>>>>> language like D.
>>>>> Oh, and how do you intend to make linked lists? Or trees? Or any
>>>>> non-trivial data structure?
>>>>>
>>>> Null Object Pattern:
>>>> --------------
>>>> class LinkedListNode(T)
>>>> {
>>>> LinkedListNode!(T) next;
>>>> private static LinkedListNode!(T) _end;
>>>> static LinkedListNode!(T) end() {
>>>> return _end;
>>>> }
>>>> static this() {
>>>> _end = new LinkedListNode!(T);
>>>> }
>>>> }
>>>> --------------
>>>
>>>
>>> What is "next" for the _end node?
>>>
>>> Andrei
>> Perhaps, 'this' (i.e. itself).
>
> Then there's going to be quite a few infinite loops out there...
>
> Andrei
No, you just need to have a private ctor:
class LinkedListNode(T)
{
private enum Foo {
Bar,
}
private this(Foo foo) // not accessible outside of the module
{
_next = this;
}
static this()
{
_end = new LinkedListNode!(T)(Foo.Bar);
}
private LinkedListNode _next;
}
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