(non)nullable types
Nick Sabalausky
a at a.a
Sat Feb 14 11:27:18 PST 2009
"Denis Koroskin" <2korden at gmail.com> wrote in message
news:op.upcaojexo7cclz at korden-pc...
> On Sat, 14 Feb 2009 11:39:17 +0300, Nick Sabalausky <a at a.a> wrote:
>
>> "Michel Fortin" <michel.fortin at michelf.com> wrote in message
>> news:gn4pl9$1217$1 at digitalmars.com...
>>> On 2009-02-13 14:01:57 -0500, "Nick Sabalausky" <a at a.a> said:
>>>
>>>>> Or use an existing syntax:
>>>>>
>>>>> Foo? foo = ...;
>>>>> if (Foo value = foo) {
>>>>> // value is a local variable that is only accessible if foo is not
>>>>> null
>>>>> } else {
>>>>> // value is not accessible here
>>>>> }
>>>>
>>>> I could live with that, but I'd prefer my suggestion because it
>>>> wouldn't
>>>> require the creation of an extra label for what's essentially the same
>>>> variable. With your code we'd just end up with a whole bunch of:
>>>>
>>>> Foo? myObj = ...;
>>>> if (Foo nonnullMyObj = myObj) //etc...
>>>>
>>>> // or
>>>>
>>>> Foo? nullableMyObj = ...;
>>>> if (Foo myObj = nullableMyObj) //etc...
>>>>
>>>> ...Which just seems unnecessary to me.
>>>
>>> Foo? myObj = ...;
>>> if (myObj !is null)
>>> {
>>> doSomethingWith(myObj);
>>> myObj = null; // should this be an error?
>>> }
>>>
>>
>> --------
>> // This (a more generalized case of above)...
>>
>> Foo? myObj = ...;
>> if(myObj !is null)
>> {
>> bar1(myObj);
>> if(blah1 > blah2)
>> myObj = null; // Yes, error
>> bar2();
>> }
>>
>> // ...would change to this...
>>
>> Foo? myObj = ...;
>> bool turnToNull=false;
>> if(myObj !is null)
>> {
>> bar1(myObj);
>> if(blah1 > blah2)
>> turnToNull = true;
>> }
>> if(turnToNull)
>> {
>> myObj = null;
>> bar2();
>> }
>> --------
>>
>>> And what about:
>>>
>>> Foo? myObj = ...;
>>> while (myObj !is null)
>>> myObj = myObj.next;
>>>
>>
>> --------
>> Foo? myObj = ...;
>> while(true)
>> {
>> if(myObj.next !is null)
>
> Dang! NullPointerException, because you never checked myObj against null
>
>> myObj = myObj.next;
>> else
>> break;
>> }
>> myObj = null; //this line optional
>>
>> // Or, if you don't like "while(true)",
>> // you could use a "bool done" flag.
>> --------
>>
I blame fatigue ;)
--------
Foo? myObj = ...;
if(myObj !is null)
{
while(true)
{
if(myObj.next !is null)
myObj = myObj.next;
else
break;
}
}
myObj = null; //this line optional
--------
>
> I don't think code flow analysis the way you suggest is useful. I
> certainly don't want my variable types to be changed at some point after
> null-check.
>
I'm not sure if we're on the same page here. What I was thinking about code
flow analysis was this:
Foo? maybeGetObj() {...}
void takesAFoo(Foo f) {...}
Foo? f = maybeGetObj(); // Ok, f *is* permanently "Foo?"
f.mFunc(); // Illegal, might be null
takesAFoo(f); // Illegal, might be null
// Tells compiler f is now implicitly convertable to "Foo"
if(f !is null)
{
f.mFunc(); // Ok
takesAFoo(f); // Ok
// With flow-analysis, this is ok and tells
// compiler f is no longer implicitly
// convertable to "Foo"
f = maybeGetObj();
f.mFunc(); // Illegal
takesAFoo(f); // Illegal
f = new Foo(); // now implicitly convertable to "Foo"
f.mFunc(); // Ok
takesAFoo(f); // Ok
// Ok, but possible warning that the condition's
// result will always be the same (true in this case).
if(f !is null) {...}
f = null; // no longer implicitly convertable to "Foo"
}
else // f is still *not* implicitly convertable to "Foo"
{
f = new Foo(); // now implicitly convertable to "Foo"
}
// Depending which branch of the if was taken,
// f might be implicitly convertable to "Foo",
// or it might not be. So, from here, assume
// that it *isn't* implicitly convertable to "Foo".
Foo f2=...; // Ok, f2 *is* permanently "Foo"
// Illegal, f2 *is* "Foo"
f2 = null;
// Error, comparison of incompatible types
if(f2 !is null) {...}
> Code flow analysis would be nice to have, but in a different way:
>
> Foo b; // not initialized, can not be read yet
>
> if (condition) {
> b = createFoo(42);
> } else if (otherCondition) {
> b = new Foo();
> } else {
> // return b; // error, b is write only
> return;
> }
>
> // b is both read/write accessible at this point
>
Agreed, that would be nice to have.
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