default random object?
Don
nospam at nospam.com
Sun Feb 15 11:20:05 PST 2009
Andrei Alexandrescu wrote:
> Joel C. Salomon wrote:
>> Don wrote:
>>> There's a couple of difficult situations involving floating-point
>>> numbers.
>> <snip>
>>> * any floating point range which includes 0 is difficult, because there
>>> are so many numbers which are almost zero. The probability of getting a
>>> zero for an 80-bit real is so small that you probably wouldn't encounter
>>> it in your lifetime. I think this weakens arguments based on analogy
>>> with the integer case.
>>
>> In that vein: for the floating-point case, do you want to emulate a
>> “true” uniform random distribution in the range [x, y), or make every
>> expressible IEEE 754 value in that range come out with equal likelihood?
>> One is the logarithm of the other, in some sense.
>
> The former! Otherwise the distribution will be biased toward numbers
> closer to 0 (which are denser than larger numbers).
>
> That being said, for the range [0, 1) the exponent is constant so it's
> nice to generate all possible mantissa values, something that simple
> division by uint.max does not achieve.
You mean [1, 2). The code for complete uniform distribution is in
tango.math.random, thanks to Fawzi.
Looking closely at his code, I find he's using (a,b) for the
floating-point case, not the [a,b) which I had expected.
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