default random object?
Andrei Alexandrescu
SeeWebsiteForEmail at erdani.org
Sun Feb 15 20:30:06 PST 2009
Steve Schveighoffer wrote:
> On Mon, 16 Feb 2009 12:20:34 +0900, Bill Baxter wrote:
>
>> On Mon, Feb 16, 2009 at 12:07 PM, Steve Schveighoffer
>> <schveiguy at yahoo.com> wrote:
>>> On Sun, 15 Feb 2009 17:27:38 -0800, Andrei Alexandrescu wrote:
>>>
>>>> Ok. Let me just note that rand()%max is a lousy method of generating
>>>> random numbers between 0 and max-1 and everybody should put that in
>>>> the bin with Popular Examples That Should Never Be Used, together with
>>>> exponential Fibonacci, linear-space factorial, and bubblesort.
>>> Do you mean rand()%max specifically in the case of the C function rand
>>> ()? Or using %max on any random number generator in general. If the
>>> first case, I totally agree, and I found out that from experience
>>> first, then googling second :) But if the latter, I wasn't aware that
>>> all RNGs were bad at randomizing the lower bits, so could you explain
>>> why?
>>>
>>> It's also possible that Lionello meant the latter case as well.
>> It's bad in general. Say your RNG generates perfectly uniform numbers
>> between 0 and 10.
>> Now you say RNG()%7 to get values 0..6 Not all inputs map to outputs
>> evenly now. More inputs map to 0 than to 6, so the distribution is no
>> longer uniform.
>> Of course if you % by something that divides evenly into the RNG's range
>> then it shouldn't be a problem, other than the lack of randomness in
>> lower bits of some rand() implementations.
>>
>> --bb
>
> Hm... good point, but probably not significant unless you are generating
> numbers in a range close to the maximum range. For example, the 0..6
> range isn't going to divide evenly into int.max, but the bias towards
> certain values is going to be very slight. I would guess then that the
> correct method is to add n to the nth random number generated? Or is
> there a better way?
See the implementation of uniform in std.random.
Andrei
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