default random object?
Don
nospam at nospam.com
Tue Feb 17 00:27:42 PST 2009
Nick Sabalausky wrote:
> "Don" <nospam at nospam.com> wrote in message
> news:gnb7mt$2osv$1 at digitalmars.com...
>> Andrei Alexandrescu wrote:
>>> Benji Smith wrote:
>>>> Benji Smith wrote:
>>>>> Maybe a NumericInterval struct would be a good idea. It could be
>>>>> specialized to any numeric type (float, double, int, etc), it would
>>>>> know its own boundaries, and it'd keep track of whether those
>>>>> boundaries were open or closed.
>>>>>
>>>>> The random functions would take an RND and an interval (with some
>>>>> reasonable default intervals for common tasks like choosing elements
>>>>> from arrays and random-access ranges).
>>>>>
>>>>> I have a Java implementation around here somewhere that I could port to
>>>>> D if anyone is interested.
>>>>>
>>>>> --benji
>>>> Incidentally, the NumericInterval has lots of other interesting
>>>> applications. For example
>>>>
>>>> auto i = NumericInterval.UBYTE.intersect(NumericInterval.SBYTE);
>>>> bool safelyPolysemious = i.contains(someByteValue);
>>>>
>>>> auto array = new double[123];
>>>> auto i = NumericInterval.indexInterval(array);
>>>> bool indexIsLegal = i.contains(someIndex);
>>>>
>>>> Using a numeric interval for generating random numbers would be, in my
>>>> opinion, totally ideal.
>>>>
>>>> double d = uniform(NumericInterval.DOUBLE); // Any double value
>>> I've never been in a situation in my life where I thought, hey, a random
>>> double is exactly what I'd need right now. It's a ginormous interval!
>>>
>>> Andrei
>> It's worse than that. Since the range of double includes infinity, a
>> uniform distribution must return +-infinity with probability 1. It's
>> nonsense.
>
> I would think that, with the possible exception of mathematicians, most of
> the time anyone would want a random floating-point number they would
> consider +/-infinity a special case. Most non-math-oriented code isn't
> really designed to handle infinity anyway. Besides, technically, double also
> includes NaN ;)
You're asking for a random *number* and NaN is not a number :).
If you have a double x, which could be double.max, -double.max, 0.0,
-double.min*double.epsilon, or +double.min*double.epsilon, there's
hardly any operations you can do on it which won't generate an infinity
or NaN.
But cutting out infinity doesn't help much -- anything from the range of
double will be really close to double.max. If the code is correct, it's
still going to have to deal with infinity.
double d = uniform(NumericInterval.DOUBLE);
d *=2;
// BUG: There's a 50% chance that d is now +- infinity.
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