earthquake changes of std.regexp to come
dsimcha
dsimcha at yahoo.com
Tue Feb 17 11:20:50 PST 2009
== Quote from dsimcha (dsimcha at yahoo.com)'s article
> == Quote from Andrei Alexandrescu (SeeWebsiteForEmail at erdani.org)'s article
> > I'm quite unhappy with the API of std.regexp. It's a chaotic design that
> > provides a hodgepodge of functionality and tries to use as many synonyms
> > of "to find" in the dictionary (e.g. search, match). I could swear
> > Walter never really cared for using regexps, and that is felt throughout
> > the design: it fills the bullet point but it's asinine to use.
> > Besides std.regexp only works with (narrow) strings and we want it to
> > work on streams of all widths and structures. One pet complaint I have
> > is that std.regexp puts a class around it all as if everybody's favorite
> > pastime would be to inherit Regexp and override some random function in it.
> > In the upcoming releases of D 2.0 there will be rather dramatic breaking
> > changes of phobos. I just wanted to ask whether y'all could stomach yet
> > another rewritten API or you'd rather use std.regexp as it is for the
> > time being.
> > Andrei
> As I've said before, anyone who can't stomach breaking changes w/o complaining has
> no business using D2 at this point. I'd rather deal with the aggravation of stuff
> breaking in the sort run to have a nice language and libraries to go with it in
> the long run.
> This whole concept of ranges as you've created them seems to have achieved the the
> holy grail of both making simple things simple and complex things possible, where
> "complex things" includes needing code to be efficient, so I can see your reason
> for wanting to redo all kinds of stuff in them. This compares favorably to C++
> STL iterators, which are very flexible and efficient but a huge PITA to use for
> simple things because the syntax is so low-level and ugly, and to the D1/early D2
> way, which gives beautiful, simple notation for the more common cases (basic
> dynamic arrays), at the expense of flexiblity when doing more complicated things
> like streams, chaining, strides, etc.
BTW, can you elaborate on how arrays, both builtin and any library versions, will
work when everything is finalized?
More information about the Digitalmars-d
mailing list