Properties
Daniel Keep
daniel.keep.lists at gmail.com
Fri Jan 9 06:39:14 PST 2009
Michiel Helvensteijn wrote:
> [Condensed: syntax sucks, let's introduce more!]
I might be old fashioned (get offa mah lawn!), but I've always found
something like the following quite acceptable:
class Foo
{
mixin(properties
("
rw int bar;
ro float baz;
wo Foo zyzzy;
"));
}
I know I had a CTFE function lying around that would parse that and
generate the code for it. I agree that C# has a nicer syntax for this,
but with CTFE/templates and string mixins, we can have whatever syntax
we damn well want.
Hell, I used this in a prototype game engine to generate CVars; it'd
generate the properties, the backing store, the hooking code, event
registration, etc. One line generated about 10-20 lines of boilerplate
for me; C# can't do that!
Why change the language when you can just abuse it's already-existing
features? :D
-- Daniel "downs is my hero"
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