ref returns and properties
Andrei Alexandrescu
SeeWebsiteForEmail at erdani.org
Sun Jan 25 13:59:32 PST 2009
Jarrett Billingsley wrote:
> On Sun, Jan 25, 2009 at 3:00 PM, Andrei Alexandrescu
> <SeeWebsiteForEmail at erdani.org> wrote:
>> But these are too many. These should suffice:
>>
>> class Host
>> {
>> property prop
>> {
>> T get();
>> void acquire(ref T value) { ... }
>> void release(ref T value) { ... }
>> }
>> }
>>
>> set() can be implemented as acquire from a copy, and swap can be implemented
>> by calls to acquire and release. Technically, get() could be also
>> implemented with acquire and release, but that's too intensive for most
>> types.
>>
>> The problem I'm seeing is that most people won't want to go through the
>> trouble of implementing three functions for one property.
>
> I absolutely wouldn't. Once we start doing stuff like that, we start
> getting into tedious C++ territory. Holding the compiler's hand,
> writing mountains of tedious, easy-to-mess-up boilerplate code, just
> to be able to implement simple things so they fit in with the
> language's weird semantics. At that point I'd _rather_ use the
> current "properties."
But you lose correctness and efficiency. I agree that in certain cases
they aren't paramount, but you can't build a language to not allow them.
A possible solution would be to require only get, make acquire necessary
only for writable properties, and make release entirely optional.
Andrei
More information about the Digitalmars-d
mailing list