Compiler as dll
grauzone
none at example.net
Thu Jan 29 01:04:53 PST 2009
Daniel Keep wrote:
> Personally, I think the best approach is to combine the two; write the
> hot spots in C, D or some other fast language, and all the glue in a
> dynamic language. For all it's expressiveness, there are just some
> things that are easier to do with a dynamic language like Python or Lua
> than with D.
I agree, but it's hard to link all these languages together. They use
different types, require bindings to import functions and classes, and
all that. I heard writing Python modules in C is really hard.
> And as for the compile-time checking thing... I think it's a bit of a
> wash. There are times that static checking is helpful... and times when
> it's too restrictive. All I know is that it's so much easier to debug
> something when you can get an interactive interpreter inside the debugger...
Most debuggers seem to support a subset of C for evaluating expressions
or even calling methods. For example, in gdb, you can write the command
"print x->y->z".
I don't think there's any substantial difference between dynamic and
static languages here. It's all a question of effort, and static
languages are just a bit behind. For example, if you had a compiler as
library (wow, that's actually the subject of this thread), it wouldn't
be so hard anymore to implement a read-eval-print-loop for a static
language. Actually, Scala is a statically typed language, that provides
such an interactive interpreter.
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