Compiler as dll
Yigal Chripun
yigal100 at gmail.com
Sat Jan 31 07:12:06 PST 2009
grauzone wrote:
> Yigal Chripun wrote:
>> Static languages can have Variant/box types that'll give most of the
>> same functionality of dynamic languages. so, instead of instantiating
>> list!(int), list!(string), etc, you can get one list!(Variant)..
>> C# provide such a feature with a keyword instead of rellying on
>> templates.
>
> It would be nice if D would be extended to provide all these things. I
> guess the only reason this hasn't been done is the space overhead of
> full RTTI information. (And dynamic method invocation might require a
> lot of hackery to manually copy the method arguments on the stack.)
>
>> The real difference is that static languages have mostly read-only
>> RTTI. (Java provides a very limited capability to reload classes, IIRC)
>> a scripting language allows you to manipulate Types and instances at
>> run-time, for example you can add/remove/alter methods in a class and
>> affect all instances of that class, or alter a specific instance of a
>> class. This cannot be done in a static language.
>
> Some static languages allow it to statically add your own methods or
> variables to a foreign class. An example would be AspectJ, which, among
> other things, adds this feature to Java.
from what little I know about AOP - it's done at link time, not runtime.
Java does however provide very limited support for this - for example,
while debugging your code, you can change an implementation of a method
and reload the containing class so instances of that class *that where
created after the change* will call the new implementation. this allows
to make small changes while debugging without the need to re-run the
program each time. But you can't do things like:
Class a = new Class;
class b = new Class;
a.getClass.addMethod(foo);
b.foo();
note that this is done at run-time, not link time.
>
> This is still not as dynamic as in dynamic type systems, but I wonder if
> you really need more?
>
> There's something similar in current static languages: you can extend
> the global data segment with global variables. Global variables don't
> have to be all in a single source file. Instead, the linker takes care
> of collecting global variables from object files and allocating space
> for them in the data segment. A dynamic linker can do this even while a
> program is running!
>
> Thread local storage (with global __thread variables) does the same
> thing per thread. Threads can be created and destroyed at runtime.
> Dynamic linking is still supported, I think.
Can you explain more? I don't see how globals and threads can allow me
to do the above code snippet.
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