Developing a plan for D2.0: Getting everything on the table
yigal chripun
yigal100 at gmail.com
Mon Jul 27 07:27:58 PDT 2009
Andrei Alexandrescu Wrote:
> yigal chripun wrote:
> > Andrei Alexandrescu Wrote:
> >
> >>> Is it appropriate to define multiple classes, structs, templates, etc
> >>> within a single module? What considerations should inform the decision
> >>> regarding the placement of module boundaries?
> >> I think it's appropriate because many pieces of functionality come as a
> >> bundle. The rule of thumb is, module provides the functionality, and
> >> it's up to the designer to decide what that entails.
> >>
> >> Andrei
> >
> > The rule of thumb above is good in theory but in practice such a given bundle of functionality can produce a 30_000 line file. while all those lines should be "bundled" conceptually together, D's restriction of module == file makes for a huge file that is a hassle to work with.
> >
> > yes, a "module" should represent a conceptual bundle of functionallity but forcing this into one huge file is wrong.
>
> I think public import can help with that.
>
> Andrei
That is just a work-around and not a full solution. this is a weak spot in D which I'd like to see fixed. I've already suggested in the past some ideas on how this can be solved.
we need a reasonable tradeoff between the namespaces design of C# which is completely seperated from physical layout (filesystem) and the packages design of Java which is tightly coupled with the filesystem.
More information about the Digitalmars-d
mailing list