Properties: a.b.c = 3
Steven Schveighoffer
schveiguy at yahoo.com
Wed Jul 29 11:35:25 PDT 2009
On Wed, 29 Jul 2009 14:22:26 -0400, grauzone <none at example.net> wrote:
> Steven Schveighoffer wrote:
>> On Wed, 29 Jul 2009 10:16:33 -0400, grauzone <none at example.net> wrote:
>>
>>> Daniel Keep wrote:
>>>> Maybe the compiler could rewrite the above as:
>>>> auto t = a.b;
>>>> t.c = 3;
>>>> a.b = t;
>>>> Unless it can prove it doesn't need to. Same solution as to the op=
>>>> conundrum.
>>>
>>> Yes! At least that's what the user wants.
>>>
>>> The compiler has to detect, that the object was modified at all. (To
>>> know whether it should generate code to write back the property.)
>>> Would this make the compiler much complexer?
>>>
>>> You also have to deal with nested properties:
>>>
>>> a.b.c.d = 3;
>>>
>>> turns to
>>>
>>> auto t = a.b;
>>> auto t2 = t.c;
>>> c.d = 3;
>>> t.c = t2;
>>> a.b = t;
>>>
>>> ???
>> Yeah, I think this idea is no good. a.b.c.d.e.f = 3, results in one
>> gigantic mess, which the user might not want.
>
> I don't want to type out that mess as a user either...
What I meant was, I wouldn't want something like a.b.c.d.e.f = 3 to
generate the equivalent of 25 lines of code.
> Design changes to avoid that mentioned mess would interfere with the
> goal of abstraction (e.g. assume you have widget.position, now how do
> you set only the x coordinate? yeah, split the property into position_x
> and position_y. Result is you have more noise, and you can't use a Point
> struct.)
option 1, return a ref Point struct
option 2, return a special struct which uses properties to set the values
in the original widget.
I don't think it's an impossible problem to solve, I just don't think the
compiler should be involved, because it makes it too easy to gerenate
horrible code.
Now, having the compiler reject invalid assignments is definitely
something I can live with.
-Steve
More information about the Digitalmars-d
mailing list