D2's feature set?
Christopher Wright
dhasenan at gmail.com
Sat Jun 6 06:35:15 PDT 2009
Kristian Kilpi wrote:
>
> I think I shouldn't post this because I could very well start one of
> those mega-threads... :D
>
> Of course, only Walter & Co know what D2 will include when it's finally
> 'released'. Concurrency stuff has been developed lately. But something
> more? Or is that it? What do you think?
>
>
> I haven't thought about it too much, but lets say something... ;)
>
> 1) Scoped members. For example:
>
> class Foo
> {
> scope Bar bar; // gets destructed with Foo object
> }
You need to do escape analysis and whole program analysis to determine
whether there are aliases to a scope member. Failing that, it's pretty
easy to introduce bugs that are difficult to find.
It would be fine as long as you always assign with a NewExpression.
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