new D2.0 + C++ language
Christopher Wright
dhasenan at gmail.com
Sat Mar 21 06:05:58 PDT 2009
Rainer Deyke wrote:
> Christopher Wright wrote:
>> I was pulling numbers out of my ass.
>
> That's what I assumed. I'm a game developer. I use GC.
>
>> 0.1 seconds out of every ten is a small amount to pay for the benefits
>> of garbage collection in most situations.
>
> GC is useless for resource management. RAII solves the resource
> management problem, in C++ and D2. GC is a performance optimization on
> top of that. If the GC isn't faster than simple reference counting,
> then it serves no purpose, because you could use RAII with reference
> counting for the same effect.
>
> (No, I don't consider circular references a problem worth discussing.)
I believe Python is using reference counting with a garbage collector,
with the collector intended to solve the circular reference problem, so
apparently Guido van Rossum thinks it's a problem worth discussing.
And my opinion of reference counting is, if it requires no programmer
intervention, it's just another garbage collector. Reference counting
would probably be a win overall if a reference count going to zero would
only optionally trigger a collection -- you're eliminating the 'mark'
out of 'mark and sweep'. Though I would still demand a full
mark-and-sweep, just not as often. Nontrivial data structures nearly
always have circular references.
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