Please Vote: Exercises in TDPL?

Nick Sabalausky a at a.a
Fri May 15 12:57:46 PDT 2009


"Brad Roberts" <braddr at puremagic.com> wrote in message 
news:mailman.73.1242407451.13405.digitalmars-d at puremagic.com...
> Nick Sabalausky wrote:
>>
>> Looks like I'm not the only one that gets those books confused :). When
>> "Exceptional C++" was mentioned, I thought it was that C++ book you 
>> wrote.
>>
>> I think I breifly browsed through one or two of those "E* C++" books 
>> before.
>> Was very impressed with them (and also a similar book from a different
>> publisher geared towards game dev), but I think my biggest take-away from
>> all of them was, "Alright, that's it, screw C++." ;) Then I found D. Not
>> that the books were difficult or anything, in fact they did a great job 
>> of
>> making an extremely complicated language as easy as possible. But they 
>> just
>> made it finally click in my mind just what a PITA/POS C++ had become. 
>> Shit,
>> I'm rambling again... ;)
>>
>
> One reason I like Exceptional C++ is that most of the points made in it
> transcend the language and are just good programming tips.  It also does a 
> good
> job of presenting complex topics as well as basic topics.  Additionally, 
> the
> 'exceptional' part isn't just about using exceptions in the language. :)
>

I guess I didn't get too good of a look at that particular one then. There 
are number of other great books though that "transcend the language and are 
just good programming tips".  "The Pragmatic Programmer", "Code Craft", and 
"Writing Solid Code". The other one I mentioned above was "C++ for Game 
Programmers". That's one that anyone who writes videogames in C++ should 
read.





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