why allocation of large amount of small objects so slow (x10) in D?
Leandro Lucarella
llucax at gmail.com
Thu May 21 17:50:02 PDT 2009
nobody, el 22 de mayo a las 00:08 me escribiste:
> $ g++ alloc.cpp -o alloc
> $ time ./alloc
> real 0m1.946s
> user 0m1.688s
> sys 0m0.256s
>
> $ dmd -O -release allocd.d
> $ time ./allocd
> real 0m22.734s
> user 0m22.353s
> sys 0m0.360s
>
> $ cat alloc.cpp
> #include <vector>
>
> typedef std::vector<int> intvec;
> typedef intvec* intvecp;
>
> int main() {
> int i, n = 20000000;
> intvecp* iva;
> iva = new intvecp[n];
> for (i = n; i-- > 0; ) {
> iva[i] = new intvec();
> }
>
> return 0;
> }
>
> $ cat allocd.d
> int main() {
> int i, n = 20000000;
> Object[] oa;
> oa = new Object[n];
> for (i = n; i-- > 0; ) {
> oa[i] = new Object();
> }
>
> return 0;
> }
You mean why GCC C++ compiler is faster than DM D compiler. You are
comparing 2 different compiler implementations for 2 different languages.
It's really hard to get any conclusion from that.
It would be much more meaningfull if you compare g++ vs gdc or dmd vs dmc
or ldc vs llvm-g++ (they at least use the same backend).
--
Leandro Lucarella (luca) | Blog colectivo: http://www.mazziblog.com.ar/blog/
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