Bartosz Milewski Missing post

BCS ao at pathlink.com
Thu May 28 16:49:10 PDT 2009


Reply to Jason,

> My hobby project is a multi-threaded game-playing AI. My current
> scheme uses a shared search tree using lockless updates with search
> results.
> 

As in threaded min-max? Have you got anything working? I known from experience 
that this ones a cast iron SOB.

http://arrayboundserror.blogspot.com/search/label/min%20max





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