Eliminate class allocators and deallocators?
Denis Koroskin
2korden at gmail.com
Thu Oct 8 05:31:00 PDT 2009
On Thu, 08 Oct 2009 15:48:56 +0400, Steven Schveighoffer
<schveiguy at yahoo.com> wrote:
> On Thu, 08 Oct 2009 07:26:37 -0400, Denis Koroskin <2korden at gmail.com>
> wrote:
>
>> On Thu, 08 Oct 2009 14:48:19 +0400, Steven Schveighoffer
>> <schveiguy at yahoo.com> wrote:
>>
>>> On Wed, 07 Oct 2009 17:54:35 -0400, Denis Koroskin <2korden at gmail.com>
>>> wrote:
>>>
>>>> On Wed, 07 Oct 2009 23:00:06 +0400, Sean Kelly
>>>> <sean at invisibleduck.org> wrote:
>>>>
>>>>> auto x = cast(MyClass) malloc(MyClass.classinfo.init.length);
>>>>
>>>> I would expect a dynamic cast to occur at this line. Which will
>>>> either result in an access violation (since you are trying to cast a
>>>> garbage to an object) or result in a null being returned.
>>>
>>> malloc returns void *, so no dynamic cast.
>>>
>>> -Steve
>>
>> I know malloc returns void*. I didn't know you can hijack type system
>> that easily.
>>
>> But then, if no dynamic cast takes place why cast(Object)cast(void*)0
>> cannot be evaluated at compile time?
>
> Your message made me test it :)
>
> import std.stdio;
>
> void *foo()
> {
> return cast(void*)0;
> }
>
> void main()
> {
> auto o = cast(Object)foo();
> writefln("here!");
> o.opEquals(o);
> }
>
> outputs:
>
> here!
> Segmentation fault
>
> So, no dynamic cast (dynamic cast would have looked at the classinfo of
> null, segfaulting before the output).
>
No, IIRC, casting null to Object is perfectly valid and returns null.
But you are right, casting void* to Object does a reinterpret cast instead
of dynamic cast. I'm not sure if that's a good design decision, though.
> So I would say, the fact that compile time evaluation doesn't work is a
> bug maybe?
>
> -Steve
Probably. Not only it doesn't work at compile time, it doesn't work at all!
void main()
{
auto o = cast(Object)cast(void*)0; // Error: cannot cast void* to
object.Object
}
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