override(T)
Andrei Alexandrescu
SeeWebsiteForEmail at erdani.org
Thu Sep 24 09:59:12 PDT 2009
Max Samukha wrote:
> On Thu, 24 Sep 2009 23:55:57 +0800, Lionello Lunesu
> <lio at lunesu.remove.com> wrote:
>
>> Daniel Keep wrote:
>>> Why not go with what C# uses?
>>>
>>> class LotterySimulation : Lottery, Figure {
>>> override void Lottery.draw();
>>> override void Figure.draw();
>>> }
>>>
>>> Just seems like a more obvious and natural place for it to me. D
>>> already uses this to disambiguate symbols in other places.
>> I actually like Andrei's suggestion a lot more! It's far more natural:
>> try reading both versions out loud.
>
> C# uses familiar syntax to qualify the function name. I think it's
> natural enough.
>
>> Making it look like C# has bad sides too. Explicit overriding in C#
>> always hides the member from the public view. So this "like C#" can
>> easily backfire.
>
> According to Andrei's suggestion, the implemented functions are
> effectively hidden. You can call them only through the interfaces.
>
>> ++andreis_suggestion;
>
> I give my vote to C#'s syntax if D can adopt it.
>> L.
>
Yah. My take is that if we depart from familiarity, we ought to have a
pretty darn good reason. I didn't know C# has the feature. Since it does
with a reasonable notation, I'd say let's go for it.
Andrei
More information about the Digitalmars-d
mailing list