Comparing apples and oranges
Denis Koroskin
2korden at gmail.com
Tue Sep 29 08:17:22 PDT 2009
On Tue, 29 Sep 2009 18:54:28 +0400, Andrei Alexandrescu
<SeeWebsiteForEmail at erdani.org> wrote:
> Consider:
>
> class Apple {}
> class Orange {}
>
> void main() {
> writeln(new Apple == new Orange);
> }
>
> This program always prints "false". By and large, it is odd that one
> would attempt comparison between unrelated classes. I was thinking, is
> this ever legitimate, or we should just disallow it statically whenever
> possible?
>
> The comparison would still remain possible by casting to a parent class:
>
> writeln(cast(Object) new Apple == cast(Object) new Orange);
>
> I could think of rare cases in which one would want two sibling types to
> compare equal. Consider:
>
> class Matrix { ... }
> // No state added, operations optimized with BLAS
> class BLASMatrix : Matrix {}
> // No state added, operations optimized with LAPACK
> class LAPACKMatrix : Matrix {}
>
> Since neither derived class adds any state, both act in comparisons just
> like the base class Matrix, so it's valid to compare a BLASMatrix with a
> LAPACKMatrix.
>
> How do you think we should go about this? Stay error-prone for the
> benefit of a few cases, or disallow sibling class comparisons statically?
>
>
> Andrei
>
I believe Java and C# took bool Object.equals(Object other); way because
they lacked generics intially and stored all the instances as Objects in
containers (having equals method in Object allowed them proper ordering
etc).
D doesn't suffer from that problem and doesn't have to follow the same way
those languages took.
BTW, nowadays, they define IComparable<T> interface, which is a
recommended way to implement comparison functions.
That's why I'm all for removing opEquals from Object.
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