To avoid some 32=>64 bit user code port bugs

Yao G. nospamyao at gmail.com
Mon Aug 16 13:19:08 PDT 2010


On Mon, 16 Aug 2010 09:40:15 -0500, bearophile <bearophileHUGS at lycos.com>  
wrote:

> This shows many pitfalls regarding conversion of 32 bit code to 64, some  
> of them are relevant for D code too:
> http://www.gamedev.net/reference/articles/article2767.asp

Thanks for sharing this article bearophile. It's actually pretty good and  
comprehensive.


-- 
Yao G.


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