To avoid some 32=>64 bit user code port bugs
Yao G.
nospamyao at gmail.com
Mon Aug 16 13:19:08 PDT 2010
On Mon, 16 Aug 2010 09:40:15 -0500, bearophile <bearophileHUGS at lycos.com>
wrote:
> This shows many pitfalls regarding conversion of 32 bit code to 64, some
> of them are relevant for D code too:
> http://www.gamedev.net/reference/articles/article2767.asp
Thanks for sharing this article bearophile. It's actually pretty good and
comprehensive.
--
Yao G.
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