To avoid some 32=>64 bit user code port bugs
Andrej Mitrovic
andrej.mitrovich at gmail.com
Mon Aug 16 13:25:16 PDT 2010
And some more:
http://www.viva64.com/content/articles/64-bit-development/?f=64-bit-migration-7-steps.html&lang=en&content=64-bit-development
http://www.viva64.com/content/articles/64-bit-development/?f=20_issues_of_porting_C++_code_on_the_64-bit_platform.html&lang=en&content=64-bit-development
On Mon, Aug 16, 2010 at 10:23 PM, Andrej Mitrovic <
andrej.mitrovich at gmail.com> wrote:
> Here are some other articles about problems with 32bit>64bit porting if
> anyone is interested:
>
>
> http://www.viva64.com/content/articles/64-bit-development/?f=64-bit-arithmetic.html&lang=en&content=64-bit-development
>
> http://www.viva64.com/content/articles/64-bit-development/?f=TrapsDetection.html&lang=en&content=64-bit-development
>
> http://www.viva64.com/content/articles/64-bit-development/?f=size_t_and_ptrdiff_t.html&lang=en&content=64-bit-development
>
>
> On Mon, Aug 16, 2010 at 10:19 PM, Yao G. <nospamyao at gmail.com> wrote:
>
>> On Mon, 16 Aug 2010 09:40:15 -0500, bearophile <bearophileHUGS at lycos.com>
>> wrote:
>>
>> This shows many pitfalls regarding conversion of 32 bit code to 64, some
>>> of them are relevant for D code too:
>>> http://www.gamedev.net/reference/articles/article2767.asp
>>>
>>
>> Thanks for sharing this article bearophile. It's actually pretty good and
>> comprehensive.
>>
>>
>> --
>> Yao G.
>>
>
>
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