Why C++ compiles slowly
Adam Ruppe
destructionator at gmail.com
Fri Aug 20 13:06:41 PDT 2010
On 8/20/10, dsimcha <dsimcha at yahoo.com> wrote:
> How did you do this? Don't you lose some important stuff like label names
> in the translation?
Yes, though a lot of label names aren't all that helpful in the first
place. "done:" or worse yet, "L1:" don't help much. Those names are
obvious from context anyway.
> Instead of LSomeLabelName you get some raw, inscrutable hexadecimal
number in your jump instructions.
A lot of disassemblers generate a label name instead of giving the
hex. obj2asm for example translates most jumps into Lxxx: labels.
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