On C/C++ undefined behaviours
Nick Sabalausky
a at a.a
Sun Aug 22 12:55:20 PDT 2010
"Nick Sabalausky" <a at a.a> wrote in message
news:i4rv1o$2fqc$1 at digitalmars.com...
> "retard" <re at tard.com.invalid> wrote in message
> news:i4rqp4$1egl$2 at digitalmars.com...
>> Sun, 22 Aug 2010 17:50:06 +0200, Andrej Mitrovic wrote:
>>
>>> Quake 2 is a 13 year old game. :)
>>>
>>
>> The original argument was that Java code is slow, no matter what you're
>> trying to do. What kind of performance levels are you expecting?
>>
>
>
> Nobody said that. Java apps just tend to be slower than C/C++/D ones.
> Strutting out a GPU-bound game that was well-known to run blazingly fast
> on sub-GHz hardware in *software* rendering mode, and saying "Look it's a
> few hundred fps on my multi-core" doesn't really do much to disprove that.
>
Speaking of that, try running the Java one in software rendering mode, and
compare to the original C/C++ one with software rendering on the same map
and resolution.
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