Is opCast need, we have to!
Jesse Phillips
jessekphillips+D at gmail.com
Wed Dec 1 19:02:17 PST 2010
foobar Wrote:
> IMHO, coercions in D should be redesigned. They are a tiny bit better than C but C is a weekly (and poorly) typed language. I personally prefer the properly strongly typed ML family of languages.
>
> My preference is as follows:
> 1. static_cast:
> a. Remove ALL implicit coercions inherited from c such as double -> int,
Done
> b. I don't see the need for an operator for conversions since they can have different parameters, e.g.:
> - converting to string can have formatting specified
> - converting string to numeric types with optional base parameter
> - converting integer to floating point specifies round/floor/ceiling/etc..
This was kind of my point, to! already specifies how to generically (an important part) to other types. And opCast overrides everything (which I don't wish to claim is incorrect, just asking).
> 2. const_cast: should be a _separate_ operator in order to prevent removing const by mistake.
> const Base obj1 = new Derived();
> auto obj2 = cast(Derived)(obj1); // oops: meant to only down cast
I think to! should be changed such that this would be a ConvException.
> 3. dynamic_cast: the language should provide a down cast operator for OO.
Then the example above is invalid, though still valid when casting const double to int...
> 4. reinterpret_cast: unsafe and should be restricted as much as possible (Not available in @safe code) maybe not provide it at all since it's implementable via union. A restricted library solution for when you really want to play with bits and bytes?
>
> the above means that:
> double pi = 3.14;
> int p = pi; // compile-time error
Currently is an error.
> int p = floor(pi); // ok
Maybe std.math.floor should return an int, since they are implicitly converted to real...
> and also:
> int x = ??; // some number
> double y = x; //compile-time error
> double z = double(x); // explicit
Other than overflow, which isn't fixed if made explicit, I don't see an issue with it being implicit.
> double r = 5 / 2; // compile error
Well this might be one, if 5 and 2 are variables.
> choose either:
> a. double r1 = double(5/2); // 2.0
> b. double r2 = double (5) / 2; // 2.5
Assuming variables here, wouldn't that need to be:
double r2 = cast(double) 5 / cast(double) 2; // not implicit casting remember.
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