What's left to do for a stable D2?
Don
nospam at nospam.com
Sun Jan 24 07:49:18 PST 2010
Andrei Alexandrescu wrote:
> Don wrote:
>> Andrei Alexandrescu wrote:
>>> Eldar Insafutdinov wrote:
>>>> Jesse Phillips Wrote:
>>>>
>>>>> Jason House wrote:
>>>>>
>>>>>> Andrei's finishing his last TDPL chapter, Sean is updating
>>>>>> std.thread(?), and Walter's been fixing forward reference and CTFE
>>>>>> bugs. What's left?
>>>>> This page[1] has been getting regular updates, so it should do a good
>>>>> job answering the question.
>>>>>
>>>>> 1.
>>>>> http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel#FutureDirections
>>>>
>>>>
>>>> From this list: default struct constructors?
>>>
>>> Walter doesn't want. This will go down as one of the larger language
>>> incapabilities.
>>>
>>> Andrei
>>
>> What's the reason? Does he dislike the concept, or feel it's a
>> implementation disaster, or something else?
>
> There are concerns about implementation difficulty and also about
> muddying other parts of the language, e.g. T.init may fail.
Good to know.
I think not having struct default constructors muddies some other
things, though. For example, I don't see the point of struct invariants
if it's possible to create a struct which doesn't obey the invariant.
I think the semantics of T.init are a bit doubtful already. Consider
that floats default init to NaN, and char.init is not a valid UTF
character. I don't think the existing T.init is trouble-free.
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